The Strategies Of The Developers And Features Of Boom Beach

Boom Beach Guide

Once I knew the strategy of Super Cell, the developer of Boom Beach game, and the features of the game itself, I found the game to be interesting and intriguing as well. Previously, I was making several mistakes in playing the game along with my approach towards it and was getting beaten up easily but when the strategy, intent and the usefulness of the features came to my knowledge, I reestablished myself as a tough nut to crack open. Simple things like playing the game all the time, killing enemies whenever faced and upgrading major buildings during my gameplay are so important and affected my game negatively before.

I felt at times that the features of the Boom Beach game is similar and drastically alike other games that have been developed by Super Cell and are highly popular but I later noticed that there are a few subtle difference in it, right from the title to the features. It all tells about the strategy of the game and the intent of the developers of the game. They have their intention limited to the retaining their best users who are most monetizing by leading them into a seemingly similar but improved title rather than managing the cost of user acquisition with the help of establishing broader portfolio of games that are diversified.

The game of Boom Beach is globally available and is liked by several users and has some distinctly difference characteristic features in in. The game does not allow or give any opportunity to the user to purchase any additional unit for construction like other games and thereby it limits the rate of progress by the users.  This I found is most challenging in the game along with the feature that the troops are not consumed unless they die. It made me concentrate on my available resources, use it wisely for upgrading and manage my troops well so that they can make the maximum kill and not just win battles.

The economy of the game is also different and varied as compared to other games and here I was offered resources like gold, stone, wood and iron as soft currencies as well as some collectibles like crystals. I found that as the game had more soft currencies harvesting inter-dependencies adds a considerable level of complexity in the game. It is for this reason that time and again I had to use the cheats for boom beach for my benefit not only to generate resources but also to get some useful tips and strategies to follow.

The conquered bases of Boom Beach game continues to pay tribute until those are re-conquered over time which I found to be a retention mechanic as it motivated me and incentivized as well to come back to the game more often. Although if found that all the strategies of such types of changes and their impact are more and purely speculative than practical, they are all meant for long term retention than early stage monetization. On the whole, the changes are effective to call me back to the game to find that the building I left to upgrade last night is ready for use.